Files
pyfa/eos/effects/elitebonusgunshiplaseroptimal1.py
2014-07-30 21:23:27 -04:00

7 lines
336 B
Python

# Used by:
# Ship: Retribution
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Assault Frigates").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Energy Turret"),
"maxRange", ship.getModifiedItemAttr("eliteBonusGunship1") * level)