Files
pyfa/eos/effects/elitebonuscommandshipsheavymissileexplosionvelocitycs2.py
2014-07-30 21:23:27 -04:00

8 lines
340 B
Python

# Used by:
# Ship: Claymore
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Command Ships").level
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)