Files
pyfa/eos/effects/elitebonusheavygunshipprojectileoptimal1.py
2014-07-30 21:23:27 -04:00

8 lines
348 B
Python

# Used by:
# Ship: Muninn
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Heavy Assault Cruisers").level
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
"maxRange", ship.getModifiedItemAttr("eliteBonusHeavyGunship1") * level)