Adds a second storage tier to every shelf and lets stockpiles hold more than one stack per cell. Works with existing saves; see the compatibility list before adding it mid-game.
StorageTier stat on every building| mod | place | size |
|---|---|---|
| Harmony | first | 412 KiB |
| Vanilla Expanded Framework | before this | 12.3 MiB |
Removing the mod from a save drops every item stacked above the first.
<li>VanillaExpanded.Storage</li>
Report bugs on the workshop page with your log attached.
The link sources match a task URL only up to its id, so whatever follows the id stays on screen beside the collapsed chip.
Put this in a comment and blur the editor: https://cloudvane.sentry.io/issues/ACTIONER-1V/?alert_type=issue
ACTIONER-1V Regressed /?alert_type=issue¬ification_uuid=df1b6d13
Restic prune hangs when the repository is locked by a backup that died.
restic unlock before the pruneFixed in !123merged, tracked in CVP-1710in progress, crash in ACTIONER-1V… and #419unreadable.