Adds a second storage tier to every shelf and lets stockpiles hold more than one stack per cell. Works with existing saves; see the compatibility list before adding it mid-game.
StorageTier stat on every building| mod | place | size |
|---|---|---|
| Harmony | first | 412 KiB |
| Vanilla Expanded Framework | before this | 12.3 MiB |
Removing the mod from a save drops every item stacked above the first.
<li>VanillaExpanded.Storage</li>
Report bugs on the workshop page with your log attached.
The link sources match a task URL only up to its id, so whatever follows the id stays on screen beside the collapsed chip.
Put this in a comment and blur the editor: https://cloudvane.sentry.io/issues/ACTIONER-1V/?alert_type=issue
ACTIONER-1V Regressed /?alert_type=issue¬ification_uuid=df1b6d13
Restic prune hangs when the repository is locked by a backup that died.
restic unlock before the pruneFixed in https://gitlab.example/dave/restic/-/merge_requests/123!123merged, tracked in https://jira.example/browse/CVP-1710CVP-1710in progress, crash in https://sentry.example/issues/ACTIONER-1V/ACTIONER-1V… and https://tasks.example/419#419unreadable.
Restic prune hangs when the repository is **locked** by a backup that died. ### Fix - run `restic unlock` before the prune - report the lock's PID in the outcome Fixed in https://gitlab.example/dave/restic/-/merge_requests/123, tracked in https://jira.example/browse/CVP-1710, crash in https://sentry.example/issues/ACTIONER-1V/ and https://tasks.example/419.