fix rendering in grid

This commit is contained in:
Raoul Van den Berge
2015-12-12 00:30:52 +01:00
parent feac88c17f
commit 003e87bd4d
2 changed files with 23 additions and 10 deletions

View File

@@ -5,8 +5,6 @@ import cofh.api.energy.IEnergyHandler;
import io.netty.buffer.ByteBuf;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
@@ -34,8 +32,6 @@ public class TileController extends TileSC implements IEnergyHandler, INetworkTi
++ticks;
if (!worldObj.isRemote && ticks % 40 == 0) {
storage.push(new ItemStack(worldObj.rand.nextBoolean() ? Items.diamond : Items.apple, 10 + worldObj.rand.nextInt(40)));
if (!isActive()) {
disconnectAll();
} else {