Converting blocks instead of ingots to Printed Processors is now a little faster

This commit is contained in:
raoulvdberge
2017-02-06 20:34:02 +01:00
parent 63fabe5df4
commit 09b9e5b4f4
2 changed files with 6 additions and 5 deletions

View File

@@ -43,7 +43,8 @@
- Added way to hide tasks created in an automated way in the Crafting Monitor (raoulvdberge)
- Added Grid sorting by ID (way2muchnoise)
- Added Solderer particles (raoulvdberge)
- Fixed crash when placing skull (raoulvdberge)
- Fixed crash when placing head with Constructor (raoulvdberge)
- Converting blocks instead of ingots to Printed Processors is now a little faster (raoulvdberge)
### 1.3.5
- Fixed TPS lag on very large crafting tasks (way2muchnoise)

View File

@@ -56,13 +56,13 @@ public class SoldererRecipePrintedProcessor implements ISoldererRecipe {
public int getDuration() {
switch (type) {
case ItemProcessor.TYPE_PRINTED_BASIC:
return 100 * (fullBlock ? 9 : 1);
return 100 * (fullBlock ? 7 : 1);
case ItemProcessor.TYPE_PRINTED_IMPROVED:
return 150 * (fullBlock ? 9 : 1);
return 150 * (fullBlock ? 7 : 1);
case ItemProcessor.TYPE_PRINTED_ADVANCED:
return 200 * (fullBlock ? 9 : 1);
return 200 * (fullBlock ? 7 : 1);
case ItemProcessor.TYPE_PRINTED_SILICON:
return 90 * (fullBlock ? 9 : 1);
return 90 * (fullBlock ? 7 : 1);
default:
return 0;
}