You can now shift click Grid Filters into a Grid instead of manually inserting them, fixes #1110

This commit is contained in:
raoulvdberge
2017-04-04 23:29:45 +02:00
parent 83dfa1ddb6
commit 0e6e497b73
2 changed files with 31 additions and 8 deletions

View File

@@ -1,5 +1,6 @@
package com.raoulvdberge.refinedstorage.container;
import com.raoulvdberge.refinedstorage.RSItems;
import com.raoulvdberge.refinedstorage.RSUtils;
import com.raoulvdberge.refinedstorage.api.network.grid.IFluidGridHandler;
import com.raoulvdberge.refinedstorage.api.network.grid.IItemGridHandler;
@@ -42,6 +43,12 @@ public class ContainerGrid extends ContainerBase {
this.inventorySlots.clear();
this.inventoryItemStacks.clear();
if (grid.getType() != GridType.FLUID) {
for (int i = 0; i < 4; ++i) {
addSlotToContainer(new SlotItemHandler(grid.getFilter(), i, 204, 6 + (18 * i) + getTabDelta()));
}
}
int headerAndSlots = getTabDelta() + display.getHeader() + (display.getVisibleRows() * 18);
addPlayerInventory(8, display.getYPlayerInventory());
@@ -82,12 +89,6 @@ public class ContainerGrid extends ContainerBase {
addSlotToContainer(new SlotItemHandler(((NetworkNodeGrid) grid).getPatterns(), 0, 152, headerAndSlots + 4));
addSlotToContainer(new SlotOutput(((NetworkNodeGrid) grid).getPatterns(), 1, 152, headerAndSlots + 40));
}
if (grid.getType() != GridType.FLUID) {
for (int i = 0; i < 4; ++i) {
addSlotToContainer(new SlotItemHandler(grid.getFilter(), i, 204, 6 + (18 * i) + getTabDelta()));
}
}
}
private int getTabDelta() {
@@ -136,13 +137,34 @@ public class ContainerGrid extends ContainerBase {
sendCraftingSlots();
detectAndSendChanges();
} else if (slot != patternResultSlot && !(slot instanceof SlotFilterLegacy) && grid.getNetwork() != null) {
ItemStack stack = slot.getStack();
if (grid.getType() != GridType.FLUID && stack.getItem() == RSItems.FILTER) {
int startIndex = 0;
int endIndex = 4;
// Move to player inventory instead
if (slotIndex < 4) {
startIndex = 4;
endIndex = 4 + (9 * 4);
}
if (mergeItemStack(stack, startIndex, endIndex, false)) {
slot.onSlotChanged();
detectAndSendChanges();
return ItemStack.EMPTY;
}
}
IItemGridHandler itemHandler = grid.getNetwork().getItemGridHandler();
IFluidGridHandler fluidHandler = grid.getNetwork().getFluidGridHandler();
if (grid.getType() != GridType.FLUID && itemHandler != null) {
slot.putStack(RSUtils.transformNullToEmpty(itemHandler.onInsert((EntityPlayerMP) player, slot.getStack())));
slot.putStack(RSUtils.transformNullToEmpty(itemHandler.onInsert((EntityPlayerMP) player, stack)));
} else if (grid.getType() == GridType.FLUID && fluidHandler != null) {
slot.putStack(RSUtils.transformNullToEmpty(fluidHandler.onInsert((EntityPlayerMP) player, slot.getStack())));
slot.putStack(RSUtils.transformNullToEmpty(fluidHandler.onInsert((EntityPlayerMP) player, stack)));
}
detectAndSendChanges();