Fix fluid rendering

This commit is contained in:
raoulvdberge
2020-01-14 12:43:06 +01:00
parent 77fb3b0fa4
commit 1815206732

View File

@@ -19,7 +19,7 @@ import net.minecraftforge.fluids.FluidStack;
import javax.annotation.Nonnull;
/**
* @link https://github.com/mezz/JustEnoughItems/blob/1.14/src/main/java/mezz/jei/plugins/vanilla/ingredients/fluid/FluidStackRenderer.java
* @link https://github.com/mezz/JustEnoughItems/blob/1.15/src/main/java/mezz/jei/plugins/vanilla/ingredients/fluid/FluidStackRenderer.java
*/
public class FluidRenderer {
public static final FluidRenderer INSTANCE = new FluidRenderer(FluidAttributes.BUCKET_VOLUME, 16, 16, 16);
@@ -130,10 +130,10 @@ public class FluidRenderer {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
/* TODO bufferBuilder.func_225582_a_(xCoord, yCoord + 16, zLevel).tex(uMin, vMax).endVertex();
bufferBuilder.func_225582_a_(xCoord + 16 - maskRight, yCoord + 16, zLevel).tex(uMax, vMax).endVertex();
bufferBuilder.func_225582_a_(xCoord + 16 - maskRight, yCoord + maskTop, zLevel).tex(uMax, vMin).endVertex();
bufferBuilder.func_225582_a_(xCoord, yCoord + maskTop, zLevel).tex(uMin, vMin).endVertex();*/
bufferBuilder.func_225582_a_(xCoord, yCoord + 16, zLevel).func_225583_a_((float) uMin, (float) vMax).endVertex();
bufferBuilder.func_225582_a_(xCoord + 16 - maskRight, yCoord + 16, zLevel).func_225583_a_((float) uMax, (float) vMax).endVertex();
bufferBuilder.func_225582_a_(xCoord + 16 - maskRight, yCoord + maskTop, zLevel).func_225583_a_((float) uMax, (float) vMin).endVertex();
bufferBuilder.func_225582_a_(xCoord, yCoord + maskTop, zLevel).func_225583_a_((float) uMin, (float) vMin).endVertex();
tessellator.draw();
}
}