fix some tiles dropping stuff that can't be dropped
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@@ -290,4 +290,10 @@ public class TileDetector extends TileMachine implements IInventory, ISidedInven
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buf.writeInt(amount);
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buf.writeBoolean(providesPower);
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}
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@Override
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public boolean canDropInventory()
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{
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return false;
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}
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}
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