fix some tiles dropping stuff that can't be dropped
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@@ -83,7 +83,7 @@ public abstract class BlockBase extends Block
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{
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TileEntity tile = world.getTileEntity(x, y, z);
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if (tile instanceof IInventory)
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if (tile instanceof IInventory && tile instanceof TileBase && ((TileBase) tile).canDropInventory())
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{
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InventoryUtils.dropInventory(world, (IInventory) tile, x, y, z);
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}
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@@ -77,4 +77,9 @@ public abstract class TileBase extends TileEntity
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{
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direction = ForgeDirection.getOrientation(packet.func_148857_g().getInteger("Direction"));
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}
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public boolean canDropInventory()
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{
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return true;
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}
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}
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@@ -290,4 +290,10 @@ public class TileDetector extends TileMachine implements IInventory, ISidedInven
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buf.writeInt(amount);
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buf.writeBoolean(providesPower);
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}
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@Override
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public boolean canDropInventory()
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{
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return false;
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}
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}
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@@ -232,4 +232,10 @@ public class TileExporter extends TileMachine implements IInventory, ISidedInven
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buf.writeInt(compare);
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}
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@Override
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public boolean canDropInventory()
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{
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return false;
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}
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}
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@@ -280,4 +280,10 @@ public class TileImporter extends TileMachine implements IInventory, ISidedInven
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buf.writeInt(compare);
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buf.writeInt(mode);
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}
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@Override
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public boolean canDropInventory()
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{
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return false;
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}
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}
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