Fixed compile error, updated changelog
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@@ -2,6 +2,10 @@
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### 1.6.16
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### 1.6.16
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- Updated Russian translation (Bytegm)
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- Updated Russian translation (Bytegm)
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- Fixed erroring controller tile entity (ian-rampage)
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- Fixed Inventory Tweaks sorting not respecting locked slots (Landmaster)
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- Fixed OpenComputers driver voiding excess fluids (BlueAgent)
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- Fixed being able to move wireless items in inventory (raoulvdberge, Dabombber)
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### 1.6.15
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### 1.6.15
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- Fixed recipes with more than 1 bucket of fluid not transferring from JEI (Darkere)
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- Fixed recipes with more than 1 bucket of fluid not transferring from JEI (Darkere)
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@@ -57,6 +57,8 @@ public abstract class ContainerBase extends Container {
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}
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}
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protected void addPlayerInventory(int xInventory, int yInventory) {
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protected void addPlayerInventory(int xInventory, int yInventory) {
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int disabledSlotNumber = getDisabledSlotNumber();
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int id = 9;
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int id = 9;
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for (int y = 0; y < 3; y++) {
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for (int y = 0; y < 3; y++) {
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@@ -73,8 +75,6 @@ public abstract class ContainerBase extends Container {
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id = 0;
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id = 0;
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int disabledSlotNumber = getDisabledSlotNumber();
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for (int i = 0; i < 9; i++) {
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for (int i = 0; i < 9; i++) {
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int x = xInventory + i * 18;
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int x = xInventory + i * 18;
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int y = yInventory + 4 + (3 * 18);
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int y = yInventory + 4 + (3 * 18);
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