textures for the controller + basic code for directional blocks
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@@ -61,6 +61,8 @@ public class TileController extends TileSC implements IEnergyHandler, INetworkTi
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}
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storage.extractEnergy(energyUsage, false);
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} else {
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worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
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}
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}
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