Fixed an autocrafting crash, fixes #1567

This commit is contained in:
raoulvdberge
2018-03-08 21:38:47 +01:00
parent 0b9c62c6c0
commit 333935bd85
2 changed files with 11 additions and 6 deletions

View File

@@ -12,6 +12,7 @@
- Fixed orientations of the Portable Grid (TeamSpen210)
- Fixed crafting event in Crafting Grid being fired twice (raoulvdberge)
- Fixed a crash when the Constructor tries to place a block when a multipart is attached to it (raoulvdberge)
- Fixed an autocrafting crash (raoulvdberge)
- Attempted to fix FPS drop on Grid sorting (raoulvdberge)
- Disk Manipulator in fluid mode will now extract a bucket at a time instead of 1 mB (or 64 buckets at a time with a Stack Upgrade instead of 64 mB) (raoulvdberge)

View File

@@ -249,16 +249,20 @@ public class CraftingTask implements ICraftingTask {
toCraft.add(inputCrafted);
actualInputs.add(inputCrafted);
previousSteps.add(calculate(networkItems, networkFluids, inputPattern, toInsert));
ICraftingStep step = calculate(networkItems, networkFluids, inputPattern, toInsert);
input.shrink(craftQuantity);
if (step != null) {
previousSteps.add(step);
if (recursedPattern == null) {
// Calculate added all the crafted outputs toInsert
// So we remove the ones we use from toInsert
ItemStack inserted = toInsert.get(inputCrafted, compare);
toInsert.remove(inserted, craftQuantity);
}
}
} else {
// Fluid checks are with a stack size of one
ItemStack fluidCheck = ItemHandlerHelper.copyStackWithSize(input, 1);