Fixed an autocrafting crash, fixes #1567
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@@ -12,6 +12,7 @@
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- Fixed orientations of the Portable Grid (TeamSpen210)
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- Fixed crafting event in Crafting Grid being fired twice (raoulvdberge)
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- Fixed a crash when the Constructor tries to place a block when a multipart is attached to it (raoulvdberge)
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- Fixed an autocrafting crash (raoulvdberge)
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- Attempted to fix FPS drop on Grid sorting (raoulvdberge)
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- Disk Manipulator in fluid mode will now extract a bucket at a time instead of 1 mB (or 64 buckets at a time with a Stack Upgrade instead of 64 mB) (raoulvdberge)
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@@ -249,15 +249,19 @@ public class CraftingTask implements ICraftingTask {
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toCraft.add(inputCrafted);
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actualInputs.add(inputCrafted);
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previousSteps.add(calculate(networkItems, networkFluids, inputPattern, toInsert));
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ICraftingStep step = calculate(networkItems, networkFluids, inputPattern, toInsert);
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input.shrink(craftQuantity);
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if (recursedPattern == null) {
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// Calculate added all the crafted outputs toInsert
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// So we remove the ones we use from toInsert
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ItemStack inserted = toInsert.get(inputCrafted, compare);
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toInsert.remove(inserted, craftQuantity);
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if (step != null) {
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previousSteps.add(step);
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if (recursedPattern == null) {
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// Calculate added all the crafted outputs toInsert
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// So we remove the ones we use from toInsert
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ItemStack inserted = toInsert.get(inputCrafted, compare);
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toInsert.remove(inserted, craftQuantity);
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}
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}
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} else {
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// Fluid checks are with a stack size of one
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