connected state sync
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@@ -1,5 +1,6 @@
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package storagecraft.tile;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.NetworkManager;
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@@ -7,7 +8,9 @@ import net.minecraft.network.Packet;
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import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
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import net.minecraft.server.gui.IUpdatePlayerListBox;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.network.NetworkRegistry.TargetPoint;
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import storagecraft.StorageCraft;
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import storagecraft.network.MessageTileUpdate;
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@@ -16,7 +19,7 @@ public abstract class TileBase extends TileEntity implements IUpdatePlayerListBo
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{
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public static final int UPDATE_RANGE = 256;
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private EnumFacing direction;
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private EnumFacing direction = EnumFacing.NORTH;
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protected int ticks;
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@@ -78,6 +81,12 @@ public abstract class TileBase extends TileEntity implements IUpdatePlayerListBo
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direction = EnumFacing.getFront(packet.getNbtCompound().getInteger("Direction"));
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}
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@Override
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public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState)
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{
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return false;
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}
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public IInventory getDroppedInventory()
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{
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return null;
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