connected state sync

This commit is contained in:
Raoul Van den Berge
2015-12-25 20:21:03 +01:00
parent caa6c3f5a3
commit 36d3303c5f
5 changed files with 26 additions and 9 deletions

View File

@@ -78,8 +78,6 @@ public class BlockController extends BlockBase implements ITileEntityProvider
@Override
public int getComparatorInputOverride(World world, BlockPos pos)
{
TileController tile = (TileController) world.getTileEntity(pos);
return tile.getEnergyScaled(15);
return (Integer) world.getBlockState(pos).getValue(ENERGY);
}
}

View File

@@ -9,12 +9,14 @@ import net.minecraft.block.state.IBlockState;
public abstract class BlockMachine extends BlockBase implements ITileEntityProvider
{
public static final PropertyBool CONNECTED = PropertyBool.create("connected");
public BlockMachine(String name)
{
super(name);
this.setDefaultState(this.blockState.getBaseState().withProperty(CONNECTED, false));
}
@Override
protected BlockState createBlockState()
{
@@ -23,13 +25,13 @@ public abstract class BlockMachine extends BlockBase implements ITileEntityProvi
CONNECTED
});
}
@Override
public IBlockState getStateFromMeta(int meta)
{
return getDefaultState().withProperty(CONNECTED, meta == 1 ? true : false);
}
@Override
public int getMetaFromState(IBlockState state)
{

View File

@@ -1,5 +1,6 @@
package storagecraft.tile;
import net.minecraft.block.state.IBlockState;
import net.minecraft.inventory.IInventory;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
@@ -7,7 +8,9 @@ import net.minecraft.network.Packet;
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.NetworkRegistry.TargetPoint;
import storagecraft.StorageCraft;
import storagecraft.network.MessageTileUpdate;
@@ -16,7 +19,7 @@ public abstract class TileBase extends TileEntity implements IUpdatePlayerListBo
{
public static final int UPDATE_RANGE = 256;
private EnumFacing direction;
private EnumFacing direction = EnumFacing.NORTH;
protected int ticks;
@@ -78,6 +81,12 @@ public abstract class TileBase extends TileEntity implements IUpdatePlayerListBo
direction = EnumFacing.getFront(packet.getNbtCompound().getInteger("Direction"));
}
@Override
public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState)
{
return false;
}
public IInventory getDroppedInventory()
{
return null;

View File

@@ -11,6 +11,7 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import storagecraft.StorageCraftBlocks;
import storagecraft.block.BlockController;
import storagecraft.storage.IStorage;
import storagecraft.storage.IStorageProvider;
import storagecraft.storage.StorageItem;
@@ -116,6 +117,7 @@ public class TileController extends TileBase implements IEnergyReceiver, INetwor
if (lastEnergy != energy.getEnergyStored())
{
worldObj.setBlockState(pos, worldObj.getBlockState(pos).withProperty(BlockController.ENERGY, getEnergyScaled(15)));
worldObj.markBlockForUpdate(pos);
worldObj.notifyNeighborsOfStateChange(pos, StorageCraftBlocks.CONTROLLER);
}
@@ -328,7 +330,8 @@ public class TileController extends TileBase implements IEnergyReceiver, INetwor
public boolean isActive()
{
return energy.getEnergyStored() >= getEnergyUsage() && redstoneMode.isEnabled(worldObj, pos);
return true;
// @TODO: return energy.getEnergyStored() >= getEnergyUsage() && redstoneMode.isEnabled(worldObj, pos);
}
@Override

View File

@@ -3,6 +3,7 @@ package storagecraft.tile;
import io.netty.buffer.ByteBuf;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import storagecraft.block.BlockMachine;
public abstract class TileMachine extends TileBase implements INetworkTile, IRedstoneModeSetting
{
@@ -18,11 +19,15 @@ public abstract class TileMachine extends TileBase implements INetworkTile, IRed
connected = true;
controllerPos = controller.getPos();
worldObj.setBlockState(pos, worldObj.getBlockState(pos).withProperty(BlockMachine.CONNECTED, true));
}
public void onDisconnected()
{
connected = false;
worldObj.setBlockState(pos, worldObj.getBlockState(pos).withProperty(BlockMachine.CONNECTED, false));
}
@Override