Exporter in fluid mode no longer duplicates fluids that are less than 1 bucket, fixes #369

This commit is contained in:
Raoul Van den Berge
2016-09-20 17:22:40 +02:00
parent a16898231a
commit 4323f872cf
3 changed files with 14 additions and 7 deletions

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@@ -8,6 +8,7 @@
- Added Disk Manipulator (way2muchnoise)
- Added ingame config (way2muchnoise)
- When a machine is in use by a crafting pattern, inserting of items from other patterns will be avoided (raoulvdberge)
- Exporter in fluid mode no longer duplicates fluids that are less than 1 bucket (raoulvdberge)
- Updated Dutch translation (raoulvdberge)
### 1.0.4

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@@ -84,13 +84,19 @@ public class TileExporter extends TileMultipartNode implements IComparable, ITyp
if (handler != null) {
for (FluidStack stack : fluidFilters.getFluids()) {
if (stack != null) {
FluidStack took = network.extractFluid(stack, Fluid.BUCKET_VOLUME, compare);
FluidStack stackInStorage = network.getFluidStorage().get(stack, compare);
if (took != null) {
int remainder = Fluid.BUCKET_VOLUME - handler.fill(took, true);
if (stackInStorage != null) {
int toExtract = Math.min(Fluid.BUCKET_VOLUME, stackInStorage.amount);
if (remainder > 0) {
network.insertFluid(took, remainder, false);
FluidStack took = network.extractFluid(stack, toExtract, compare);
if (took != null) {
int remainder = toExtract - handler.fill(took, true);
if (remainder > 0) {
network.insertFluid(took, remainder, false);
}
}
}
}

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@@ -22,9 +22,9 @@ public enum RedstoneMode {
return world.isBlockPowered(pos);
case LOW:
return !world.isBlockPowered(pos);
default:
return false;
}
return false;
}
public void write(NBTTagCompound tag) {