Lower event priority so stuff like C&B block highlighting works
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@@ -19,6 +19,7 @@ import net.minecraftforge.client.event.ModelBakeEvent;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import refinedstorage.RefinedStorage;
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import refinedstorage.RefinedStorage;
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@@ -44,7 +45,7 @@ public class ClientProxy extends CommonProxy {
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}
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}
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}
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}
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@SubscribeEvent
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public void onBlockDrawHighlight(DrawBlockHighlightEvent e) {
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public void onBlockDrawHighlight(DrawBlockHighlightEvent e) {
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if (e.getTarget() == null || e.getTarget().getBlockPos() == null) {
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if (e.getTarget() == null || e.getTarget().getBlockPos() == null) {
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return;
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return;
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