Lower event priority so stuff like C&B block highlighting works

This commit is contained in:
Raoul Van den Berge
2016-08-07 00:29:08 +02:00
parent 97d703f429
commit 49df13e1e5

View File

@@ -19,6 +19,7 @@ import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import refinedstorage.RefinedStorage; import refinedstorage.RefinedStorage;
@@ -44,7 +45,7 @@ public class ClientProxy extends CommonProxy {
} }
} }
@SubscribeEvent @SubscribeEvent(priority = EventPriority.LOWEST)
public void onBlockDrawHighlight(DrawBlockHighlightEvent e) { public void onBlockDrawHighlight(DrawBlockHighlightEvent e) {
if (e.getTarget() == null || e.getTarget().getBlockPos() == null) { if (e.getTarget() == null || e.getTarget().getBlockPos() == null) {
return; return;