Fixed Grid letting the current held item flicker

This commit is contained in:
Raoul Van den Berge
2016-05-23 17:41:07 +02:00
parent 2eee23431a
commit 4a41e8b7c6
4 changed files with 36 additions and 16 deletions

View File

@@ -3,7 +3,8 @@
### 0.6.11 ### 0.6.11
**Bugfixes** **Bugfixes**
- Fixed crafting patterns crashing when item of an input or output no longer exists - Fixed crafting patterns crashing when item of an input or output no longer exists
- Fixed importer / exporter / crafter not being able to interact with some inventories - Fixed Grid letting the current held item flicker
- Converted all inventories in the mod to Forge's item handler capability system
### 0.6.10 ### 0.6.10
**Bugfixes** **Bugfixes**

View File

@@ -3,16 +3,12 @@ package refinedstorage.container;
import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ClickType; import net.minecraft.inventory.ClickType;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraftforge.items.SlotItemHandler; import net.minecraftforge.items.SlotItemHandler;
import refinedstorage.RefinedStorage; import refinedstorage.RefinedStorage;
import refinedstorage.block.EnumGridType; import refinedstorage.block.EnumGridType;
import refinedstorage.container.slot.SlotDisabled; import refinedstorage.container.slot.*;
import refinedstorage.container.slot.SlotGridCraftingResult;
import refinedstorage.container.slot.SlotOutput;
import refinedstorage.container.slot.SlotSpecimenLegacy;
import refinedstorage.network.MessageGridCraftingShift; import refinedstorage.network.MessageGridCraftingShift;
import refinedstorage.tile.grid.IGrid; import refinedstorage.tile.grid.IGrid;
import refinedstorage.tile.grid.TileGrid; import refinedstorage.tile.grid.TileGrid;
@@ -22,9 +18,11 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
public class ContainerGrid extends ContainerBase { public class ContainerGrid extends ContainerBase {
private List<Slot> craftingSlots = new ArrayList<Slot>(); private List<SlotGridCrafting> craftingSlots = new ArrayList<SlotGridCrafting>();
private SlotGridCraftingResult craftingResultSlot; private SlotGridCraftingResult craftingResultSlot;
private SlotDisabled patternResultSlot; private SlotDisabled patternResultSlot;
private IGrid grid; private IGrid grid;
public ContainerGrid(EntityPlayer player, IGrid grid) { public ContainerGrid(EntityPlayer player, IGrid grid) {
@@ -39,7 +37,7 @@ public class ContainerGrid extends ContainerBase {
int y = 106; int y = 106;
for (int i = 0; i < 9; ++i) { for (int i = 0; i < 9; ++i) {
Slot slot = new Slot(((TileGrid) grid).getMatrix(), i, x, y); SlotGridCrafting slot = new SlotGridCrafting(((TileGrid) grid).getMatrix(), i, x, y);
craftingSlots.add(slot); craftingSlots.add(slot);
@@ -80,7 +78,7 @@ public class ContainerGrid extends ContainerBase {
return (TileGrid) grid; return (TileGrid) grid;
} }
public List<Slot> getCraftingSlots() { public List<SlotGridCrafting> getCraftingSlots() {
return craftingSlots; return craftingSlots;
} }
@@ -91,15 +89,24 @@ public class ContainerGrid extends ContainerBase {
That is why we override here to get rid of the check and ALWAYS send slot changes. */ That is why we override here to get rid of the check and ALWAYS send slot changes. */
@Override @Override
public void detectAndSendChanges() { public void detectAndSendChanges() {
for (int i = 0; i < this.inventorySlots.size(); ++i) { for (int i = 0; i < inventorySlots.size(); ++i) {
ItemStack itemstack = ((Slot) this.inventorySlots.get(i)).getStack(); if (inventorySlots.get(i) instanceof SlotGridCrafting || inventorySlots.get(i) == craftingResultSlot) {
ItemStack itemstack1 = (ItemStack) this.inventoryItemStacks.get(i); for (int j = 0; j < crafters.size(); ++j) {
crafters.get(j).sendSlotContents(this, i, inventorySlots.get(i).getStack());
}
} else {
ItemStack current = inventorySlots.get(i).getStack();
ItemStack cached = inventoryItemStacks.get(i);
itemstack1 = itemstack == null ? null : itemstack.copy(); if (!ItemStack.areItemStacksEqual(cached, current)) {
this.inventoryItemStacks.set(i, itemstack1); cached = current == null ? null : current.copy();
for (int j = 0; j < this.crafters.size(); ++j) { inventoryItemStacks.set(i, cached);
((ICrafting) this.crafters.get(j)).sendSlotContents(this, i, itemstack1);
for (int j = 0; j < crafters.size(); ++j) {
crafters.get(j).sendSlotContents(this, i, cached);
}
}
} }
} }
} }

View File

@@ -0,0 +1,10 @@
package refinedstorage.container.slot;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
public class SlotGridCrafting extends Slot {
public SlotGridCrafting(IInventory inventory, int index, int x, int y) {
super(inventory, index, x, y);
}
}

View File

@@ -169,6 +169,8 @@ public class TileGrid extends TileMachine implements IGrid {
} }
} }
} }
container.detectAndSendChanges();
} }
public void onCreatePattern() { public void onCreatePattern() {