Fixed fluid inputs/outputs in the Pattern Grid not being set when you re-insert a Pattern with fluid inputs/outputs. Fixes #2063
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@@ -2,6 +2,7 @@
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### 1.6.10
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### 1.6.10
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- Fixed client FPS stalling when using "@" mod search in the Grid (raoulvdberge)
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- Fixed client FPS stalling when using "@" mod search in the Grid (raoulvdberge)
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- Fixed fluid inputs/outputs in the Pattern Grid not being set when you re-insert a Pattern with fluid inputs/outputs (raoulvdberge)
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### 1.6.9
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### 1.6.9
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- Fixed OpenComputers "unknown error" when using extract item API (raoulvdberge)
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- Fixed OpenComputers "unknown error" when using extract item API (raoulvdberge)
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@@ -104,10 +104,12 @@ public class NetworkNodeGrid extends NetworkNode implements IGridNetworkAware, I
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if (isPatternProcessing && isProcessingPattern()) {
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if (isPatternProcessing && isProcessingPattern()) {
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for (int i = 0; i < 9; ++i) {
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for (int i = 0; i < 9; ++i) {
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processingMatrix.setStackInSlot(i, StackUtils.nullToEmpty(ItemPattern.getInputSlot(pattern, i)));
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processingMatrix.setStackInSlot(i, StackUtils.nullToEmpty(ItemPattern.getInputSlot(pattern, i)));
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processingMatrixFluids.setFluid(i, ItemPattern.getFluidInputSlot(pattern, i));
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}
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}
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for (int i = 0; i < 9; ++i) {
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for (int i = 0; i < 9; ++i) {
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processingMatrix.setStackInSlot(9 + i, StackUtils.nullToEmpty(ItemPattern.getOutputSlot(pattern, i)));
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processingMatrix.setStackInSlot(9 + i, StackUtils.nullToEmpty(ItemPattern.getOutputSlot(pattern, i)));
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processingMatrixFluids.setFluid(9 + i, ItemPattern.getFluidOutputSlot(pattern, i));
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}
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}
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} else if (!isPatternProcessing && !isProcessingPattern()) {
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} else if (!isPatternProcessing && !isProcessingPattern()) {
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for (int i = 0; i < 9; ++i) {
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for (int i = 0; i < 9; ++i) {
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