fix controller crashing (#2684)
* fix controller crashing fix consuming color without effect * changelog
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@@ -1,5 +1,9 @@
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# Refined Storage Changelog
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### 1.9.7
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- Fixed crash when opening Controller GUI (Darkere)
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- Fixed dye being consumed without effect in some cases (Darkere)
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### 1.9.6
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- Port to Minecraft 1.16.3 (raoulvdberge)
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- Added colored block variants (Darkere)
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@@ -8,6 +8,7 @@ import com.refinedmods.refinedstorage.apiimpl.network.Network;
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import com.refinedmods.refinedstorage.container.ControllerContainer;
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import com.refinedmods.refinedstorage.tile.ControllerTile;
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import com.refinedmods.refinedstorage.util.BlockUtils;
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import com.refinedmods.refinedstorage.util.ColorMap;
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import com.refinedmods.refinedstorage.util.NetworkUtils;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@@ -130,15 +131,13 @@ public class ControllerBlock extends BaseBlock {
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return result;
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}
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ColorMap<ControllerBlock> colorMap = type == NetworkType.CREATIVE ? RSBlocks.CREATIVE_CONTROLLER : RSBlocks.CONTROLLER;
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DyeColor color = DyeColor.getColor(player.getHeldItem(hand));
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BlockState newState = type == NetworkType.CREATIVE ?
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RSBlocks.CREATIVE_CONTROLLER.get(color).get().getDefaultState().with(ENERGY_TYPE, state.get(ENERGY_TYPE)) :
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RSBlocks.CONTROLLER.get(color).get().getDefaultState().with(ENERGY_TYPE, state.get(ENERGY_TYPE));
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if (color != null && !state.getBlock().equals(colorMap.get(color).get())) {
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BlockState newState = colorMap.get(color).get().getDefaultState().with(ENERGY_TYPE, state.get(ENERGY_TYPE));
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ActionResultType colorResult = RSBlocks.CONTROLLER.setBlockState(newState, player.getHeldItem(hand), world, pos, player);
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if (colorResult != ActionResultType.PASS) {
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return colorResult;
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return RSBlocks.CONTROLLER.setBlockState(newState, player.getHeldItem(hand), world, pos, player);
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}
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if (!world.isRemote) {
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@@ -103,9 +103,10 @@ public class ColorMap<T extends IForgeRegistryEntry<? super T>> {
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public <S extends BaseBlock> ActionResultType changeBlockColor(BlockState state, ItemStack heldItem, World world, BlockPos pos, PlayerEntity player) {
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DyeColor color = DyeColor.getColor(heldItem);
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if (color == null) {
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if (color == null || state.getBlock().equals(colorMap.get(color).get())) {
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return ActionResultType.PASS;
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}
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return setBlockState(getNewState((RegistryObject<S>) colorMap.get(color), state), heldItem, world, pos, player);
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}
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@@ -122,6 +123,7 @@ public class ColorMap<T extends IForgeRegistryEntry<? super T>> {
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heldItem.shrink(1);
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}
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}
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return ActionResultType.SUCCESS;
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}
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}
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