Update BlockController.java
Can try it like this, just edited on the webpage editor so not tested, but since the controller dont have a inventory to drop there should not be a need to use a list and drop inventory content, above should work for silktouch and not silk
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@@ -106,42 +106,20 @@ public class BlockController extends BlockBase {
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player.addStat(StatList.func_188055_a(this));
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player.addExhaustion(0.025F);
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if (this.canSilkHarvest(worldIn, pos, state, player) && EnchantmentHelper.getEnchantmentLevel(Enchantments.silkTouch, stack) > 0)
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{
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java.util.List<ItemStack> items = new java.util.ArrayList<ItemStack>();
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ItemStack itemstack = this.createStackedBlock(state);
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if (itemstack != null)
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{
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items.add(itemstack);
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}
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net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(items, worldIn, pos, state, 0, 1.0f, true, player);
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for (ItemStack item : items)
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harvesters.set(player);
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int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.fortune, stack);
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if ((te instanceof TileController)) {
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TileController controller = (TileController) te;
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ItemStack item = new ItemStack(getItemDropped(state, null, 0), 1, damageDropped(state));
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NBTTagCompound tag = new NBTTagCompound();
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controller.writeItemToNBT(tag);
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item.setTagCompound(tag);
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if (!worldIn.isRemote && !worldIn.restoringBlockSnapshots)
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{
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spawnAsEntity(worldIn, pos, item);
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}
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}
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else
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{
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harvesters.set(player);
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int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.fortune, stack);
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if ((te instanceof TileController)) {
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List<ItemStack> ls = new ArrayList<ItemStack>();
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TileController controller = (TileController) te;
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ItemStack item = new ItemStack(getItemDropped(state, null, 0), 1, damageDropped(state));
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NBTTagCompound tag = new NBTTagCompound();
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controller.writeItemToNBT(tag);
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item.setTagCompound(tag);
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if (!worldIn.isRemote && !worldIn.restoringBlockSnapshots)
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{
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spawnAsEntity(worldIn, pos, item);
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}
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}
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//this.dropBlockAsItem(worldIn, pos, state, i);
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harvesters.set(null);
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}
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harvesters.set(null);
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}
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@Override
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