Use switch statement

This commit is contained in:
Raoul Van den Berge
2016-05-09 21:47:02 +02:00
parent 920a1212e1
commit 615d360c07

View File

@@ -355,12 +355,13 @@ public class TileGrid extends TileMachine implements IGrid {
@Override
public IInventory getDroppedInventory() {
if (getType() == EnumGridType.CRAFTING) {
return craftingInventory;
} else if (getType() == EnumGridType.PATTERN) {
return patternsInventory;
switch (getType()) {
case CRAFTING:
return craftingInventory;
case PATTERN:
return patternsInventory;
default:
return null;
}
return null;
}
}