Use switch statement

This commit is contained in:
Raoul Van den Berge
2016-05-09 21:47:02 +02:00
parent 920a1212e1
commit 615d360c07

View File

@@ -355,12 +355,13 @@ public class TileGrid extends TileMachine implements IGrid {
@Override @Override
public IInventory getDroppedInventory() { public IInventory getDroppedInventory() {
if (getType() == EnumGridType.CRAFTING) { switch (getType()) {
case CRAFTING:
return craftingInventory; return craftingInventory;
} else if (getType() == EnumGridType.PATTERN) { case PATTERN:
return patternsInventory; return patternsInventory;
} default:
return null; return null;
} }
}
} }