Use switch statement

This commit is contained in:
Raoul Van den Berge
2016-05-09 21:47:02 +02:00
parent 920a1212e1
commit 615d360c07

View File

@@ -355,12 +355,13 @@ public class TileGrid extends TileMachine implements IGrid {
@Override @Override
public IInventory getDroppedInventory() { public IInventory getDroppedInventory() {
if (getType() == EnumGridType.CRAFTING) { switch (getType()) {
return craftingInventory; case CRAFTING:
} else if (getType() == EnumGridType.PATTERN) { return craftingInventory;
return patternsInventory; case PATTERN:
return patternsInventory;
default:
return null;
} }
return null;
} }
} }