only draw power if it has power and is active
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@@ -49,6 +49,7 @@ public class TileController extends TileBase implements IEnergyReceiver, INetwor
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if (!worldObj.isRemote) {
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if (!worldObj.isRemote) {
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int lastEnergy = energy.getEnergyStored();
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int lastEnergy = energy.getEnergyStored();
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if(isActive())
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switch (getType()) {
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switch (getType()) {
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case NORMAL:
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case NORMAL:
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energy.extractEnergy(energyUsage, false);
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energy.extractEnergy(energyUsage, false);
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