Updated textures, added block of quartz enriched iron
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@@ -30,4 +30,5 @@ public final class RSBlocks {
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public static final BlockReader READER = new BlockReader();
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public static final BlockWriter WRITER = new BlockWriter();
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public static final BlockSecurityManager SECURITY_MANAGER = new BlockSecurityManager();
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public static final BlockQuartzEnrichedIron QUARTZ_ENRICHED_IRON = new BlockQuartzEnrichedIron();
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}
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@@ -0,0 +1,12 @@
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package com.raoulvdberge.refinedstorage.block;
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public class BlockQuartzEnrichedIron extends BlockBase {
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public BlockQuartzEnrichedIron() {
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super("quartz_enriched_iron_block");
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}
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@Override
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public EnumPlacementType getPlacementType() {
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return null;
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}
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}
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@@ -204,6 +204,7 @@ public class ProxyClient extends ProxyCommon {
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ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RSBlocks.FLUID_STORAGE), EnumFluidStorageType.TYPE_CREATIVE.getId(), new ModelResourceLocation("refinedstorage:fluid_storage", "type=creative"));
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ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RSBlocks.DISK_MANIPULATOR), 0, new ModelResourceLocation("refinedstorage:disk_manipulator", "inventory"));
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ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RSBlocks.SECURITY_MANAGER), 0, new ModelResourceLocation("refinedstorage:security_manager", "inventory"));
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ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RSBlocks.QUARTZ_ENRICHED_IRON), 0, new ModelResourceLocation("refinedstorage:quartz_enriched_iron_block", "inventory"));
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ModelLoaderRegistry.registerLoader(new ICustomModelLoader() {
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@Override
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@@ -188,6 +188,7 @@ public class ProxyCommon {
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registerBlock(RSBlocks.FLUID_INTERFACE);
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registerBlock(RSBlocks.WIRELESS_TRANSMITTER);
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registerBlock(RSBlocks.MACHINE_CASING);
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registerBlock(RSBlocks.QUARTZ_ENRICHED_IRON);
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registerBlock(RSBlocks.NETWORK_TRANSMITTER);
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registerBlock(RSBlocks.NETWORK_RECEIVER);
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registerBlock(RSBlocks.DISK_MANIPULATOR);
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@@ -237,6 +238,16 @@ public class ProxyCommon {
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'Q', new ItemStack(Items.QUARTZ)
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);
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GameRegistry.addShapelessRecipe(new ItemStack(RSItems.QUARTZ_ENRICHED_IRON, 9), new ItemStack(RSBlocks.QUARTZ_ENRICHED_IRON));
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// Block of Quartz Enriched Iron
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GameRegistry.addShapedRecipe(new ItemStack(RSBlocks.QUARTZ_ENRICHED_IRON),
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"EEE",
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"EEE",
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"EEE",
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'E', new ItemStack(RSItems.QUARTZ_ENRICHED_IRON)
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);
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// Machine Casing
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GameRegistry.addRecipe(new ItemStack(RSBlocks.MACHINE_CASING),
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"EEE",
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