Destructor needs to call the block break event

This commit is contained in:
Raoul Van den Berge
2016-11-09 20:53:34 +01:00
parent 60d9d860ce
commit 71e11909b9

View File

@@ -26,8 +26,12 @@ import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldServer;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.FakePlayerFactory;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidBlock;
@@ -140,6 +144,9 @@ public class TileDestructor extends TileMultipartNode implements IComparable, IF
}
}
BlockEvent.BreakEvent e = new BlockEvent.BreakEvent(worldObj, front, frontBlockState, FakePlayerFactory.getMinecraft((WorldServer) worldObj));
if (!MinecraftForge.EVENT_BUS.post(e)) {
worldObj.playEvent(null, 2001, front, Block.getStateId(frontBlockState));
worldObj.setBlockToAir(front);
@@ -154,6 +161,7 @@ public class TileDestructor extends TileMultipartNode implements IComparable, IF
}
}
}
}
} else if (type == IType.FLUIDS) {
Block frontBlock = worldObj.getBlockState(front).getBlock();