Fixed OpenComputers voiding items with extract item API when there is no inventory space. Fixes #2081

This commit is contained in:
raoulvdberge
2018-11-17 12:12:58 +01:00
parent 90a0ddfdd7
commit 73d8cb3310
2 changed files with 13 additions and 8 deletions

View File

@@ -7,6 +7,7 @@
- Fixed network node scanning allowing multiple controllers in some cases (raoulvdberge)
- Fixed OpenComputers integration not giving back a crafting task instance in the schedule task API (raoulvdberge)
- Fixed OpenComputers integration causing log spam when getting processing patterns (raoulvdberge)
- Fixed OpenComputers voiding items with extract item API when there is no inventory space (raoulvdberge)
- Fixed CraftingTweaks buttons resetting sometimes in the Crafting Grid (raoulvdberge)
- Removed getMissingItems() and getMissingFluids() functions from the OpenComputers integration, that info is now accessible through schedule(Fluid)Task(). If you just want to check if there are missing items/fluids but don't want to start an actual task, use the "canSchedule" parameter (raoulvdberge)
- Added fluid functions for the fluid autocrafting to the OpenComputers integration (raoulvdberge)