add translations for gui's

This commit is contained in:
Raoul Van den Berge
2015-12-12 21:41:05 +01:00
parent 8e443e5fd9
commit 86c487283c
6 changed files with 35 additions and 28 deletions

View File

@@ -4,6 +4,7 @@ import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import storagecraft.SC;
@@ -41,8 +42,8 @@ public class GuiGrid extends GuiContainer {
drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
fontRendererObj.drawString("Grid", x + 7, y + 7, 4210752);
fontRendererObj.drawString("Inventory", x + 7, y + 96, 4210752);
fontRendererObj.drawString(StatCollector.translateToLocal("gui.storagecraft:grid"), x + 7, y + 7, 4210752);
fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), x + 7, y + 96, 4210752);
int xx = getGridXStart();
int yy = getGridYStart();