Update docs
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@@ -9,7 +9,7 @@ public interface ICraftingPatternContainer {
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/**
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/**
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* This usually corresponds to the amount of speed upgrades in a crafter.
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* This usually corresponds to the amount of speed upgrades in a crafter.
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*
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*
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* @return The speed of this pattern
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* @return The speed of this container
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*/
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*/
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int getSpeed();
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int getSpeed();
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@@ -3,7 +3,7 @@ package refinedstorage.api.network;
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/**
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/**
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* Flags for knowing what extract action the player is performing, these can be combined.
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* Flags for knowing what extract action the player is performing, these can be combined.
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*/
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*/
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public class GridExtractFlags {
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public final class GridExtractFlags {
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public static final int EXTRACT_HALF = 1;
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public static final int EXTRACT_HALF = 1;
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public static final int EXTRACT_SINGLE = 2;
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public static final int EXTRACT_SINGLE = 2;
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public static final int EXTRACT_SHIFT = 4;
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public static final int EXTRACT_SHIFT = 4;
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@@ -37,7 +37,7 @@ public interface INetworkNode {
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/**
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/**
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* Called when the connection state of this node changes.
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* Called when the connection state of this node changes.
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* This is also called when redstone mode is updated, as opposed to {@link INetworkNode#onConnected(INetworkMaster)} and {@link INetworkNode#onDisconnected()}.
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* This is also called when redstone mode is updated, as opposed to {@link INetworkNode#onConnected(INetworkMaster)} and {@link INetworkNode#onDisconnected(INetworkMaster)}.
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*
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*
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* @param network The network
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* @param network The network
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* @param state The state
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* @param state The state
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@@ -50,7 +50,7 @@ public interface INetworkNode {
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boolean isConnected();
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boolean isConnected();
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/**
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/**
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* @return If {@link INetworkNode#canUpdate()} can get called, typically checks for connection status and redstone mode
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* @return If {@link INetworkNode#updateNode()} can get called, typically checks for connection status and redstone mode
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*/
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*/
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boolean canUpdate();
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boolean canUpdate();
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