storage cells + drives

This commit is contained in:
Raoul Van den Berge
2015-12-12 21:22:01 +01:00
parent 9cb06025b1
commit 8e443e5fd9
19 changed files with 396 additions and 38 deletions

View File

@@ -0,0 +1,91 @@
package storagecraft.tile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import storagecraft.SC;
import storagecraft.inventory.InventoryBasic;
public class TileDrive extends TileMachine implements IInventory {
private InventoryBasic inventory = new InventoryBasic("drive", 8);
@Override
public int getEnergyUsage() {
return 5;
}
@Override
public int getSizeInventory() {
return inventory.getSizeInventory();
}
@Override
public ItemStack getStackInSlot(int slot) {
return inventory.getStackInSlot(slot);
}
@Override
public ItemStack decrStackSize(int slot, int amount) {
return inventory.decrStackSize(slot, amount);
}
@Override
public ItemStack getStackInSlotOnClosing(int slot) {
return inventory.getStackInSlotOnClosing(slot);
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack) {
inventory.setInventorySlotContents(slot, stack);
}
@Override
public String getInventoryName() {
return inventory.getInventoryName();
}
@Override
public boolean hasCustomInventoryName() {
return inventory.hasCustomInventoryName();
}
@Override
public int getInventoryStackLimit() {
return inventory.getInventoryStackLimit();
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return inventory.isUseableByPlayer(player);
}
@Override
public void openInventory() {
inventory.openInventory();
}
@Override
public void closeInventory() {
inventory.closeInventory();
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack stack) {
return inventory.isItemValidForSlot(slot, stack);
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
SC.restoreInventory(this, nbt);
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
SC.saveInventory(this, nbt);
}
}