Fixed not being able to change the Exporter filter slot count with regulator mode without closing and re-opening the container.
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@@ -6,6 +6,7 @@
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- Fixed issue where Crafters may fail to recognize an inventory/tank for some patterns (Darkere)
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- Fixed issue where Crafters may fail to recognize an inventory/tank for some patterns (Darkere)
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- Fixed issue where the Crafter Manager can crash on invalid patterns (raoulvdberge)
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- Fixed issue where the Crafter Manager can crash on invalid patterns (raoulvdberge)
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- Fixed issue where alternatives in the Pattern Grid weren't being saved properly (raoulvdberge)
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- Fixed issue where alternatives in the Pattern Grid weren't being saved properly (raoulvdberge)
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- Fixed not being able to change the Exporter filter slot count with regulator mode without closing and re-opening the container (raoulvdberge)
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### 1.9.8
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### 1.9.8
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@@ -11,15 +11,33 @@ import net.minecraftforge.items.SlotItemHandler;
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public class ExporterContainer extends BaseContainer {
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public class ExporterContainer extends BaseContainer {
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private final ExporterTile exporter;
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private final ExporterTile exporter;
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private boolean hasRegulatorMode;
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public ExporterContainer(ExporterTile exporter, PlayerEntity player, int windowId) {
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public ExporterContainer(ExporterTile exporter, PlayerEntity player, int windowId) {
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super(RSContainers.EXPORTER, exporter, player, windowId);
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super(RSContainers.EXPORTER, exporter, player, windowId);
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this.exporter = exporter;
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this.exporter = exporter;
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this.hasRegulatorMode = hasRegulatorMode();
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initSlots();
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initSlots();
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}
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}
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private boolean hasRegulatorMode() {
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return exporter.getNode().getUpgrades().hasUpgrade(UpgradeItem.Type.REGULATOR);
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}
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@Override
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public void detectAndSendChanges() {
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super.detectAndSendChanges();
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boolean updatedHasRegulatorMode = hasRegulatorMode();
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if (hasRegulatorMode != updatedHasRegulatorMode) {
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hasRegulatorMode = updatedHasRegulatorMode;
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initSlots();
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}
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}
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public void initSlots() {
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public void initSlots() {
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this.inventorySlots.clear();
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this.inventorySlots.clear();
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this.inventoryItemStacks.clear();
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this.inventoryItemStacks.clear();
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