fix network packet so that they're threaded

This commit is contained in:
Raoul Van den Berge
2015-12-26 02:18:55 +01:00
parent f4ccd1e2ec
commit 9146a566b2
11 changed files with 59 additions and 73 deletions

View File

@@ -6,11 +6,9 @@ import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import storagecraft.tile.TileGrid;
public class MessageGridCraftingClear implements IMessage, IMessageHandler<MessageGridCraftingClear, IMessage>
public class MessageGridCraftingClear extends MessageHandlerPlayerToServer<MessageGridCraftingClear> implements IMessage
{
private int x;
private int y;
@@ -44,10 +42,8 @@ public class MessageGridCraftingClear implements IMessage, IMessageHandler<Messa
}
@Override
public IMessage onMessage(MessageGridCraftingClear message, MessageContext context)
public void handle(MessageGridCraftingClear message, EntityPlayerMP player)
{
EntityPlayerMP player = context.getServerHandler().playerEntity;
TileEntity tile = player.worldObj.getTileEntity(new BlockPos(message.x, message.y, message.z));
if (tile instanceof TileGrid)
@@ -70,7 +66,5 @@ public class MessageGridCraftingClear implements IMessage, IMessageHandler<Messa
}
}
}
return null;
}
}