fix network packet so that they're threaded
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@@ -5,11 +5,9 @@ import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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import storagecraft.tile.IRedstoneModeSetting;
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public class MessageRedstoneModeUpdate implements IMessage, IMessageHandler<MessageRedstoneModeUpdate, IMessage>
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public class MessageRedstoneModeUpdate extends MessageHandlerPlayerToServer<MessageRedstoneModeUpdate> implements IMessage
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{
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private int x;
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private int y;
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@@ -43,10 +41,8 @@ public class MessageRedstoneModeUpdate implements IMessage, IMessageHandler<Mess
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}
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@Override
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public IMessage onMessage(MessageRedstoneModeUpdate message, MessageContext context)
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public void handle(MessageRedstoneModeUpdate message, EntityPlayerMP player)
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{
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EntityPlayerMP player = context.getServerHandler().playerEntity;
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TileEntity tile = player.worldObj.getTileEntity(new BlockPos(message.x, message.y, message.z));
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if (tile instanceof IRedstoneModeSetting)
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@@ -55,7 +51,5 @@ public class MessageRedstoneModeUpdate implements IMessage, IMessageHandler<Mess
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setting.setRedstoneMode(setting.getRedstoneMode().next());
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}
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return null;
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}
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}
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