fix network packet so that they're threaded

This commit is contained in:
Raoul Van den Berge
2015-12-26 02:18:55 +01:00
parent f4ccd1e2ec
commit 9146a566b2
11 changed files with 59 additions and 73 deletions

View File

@@ -5,11 +5,9 @@ import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import storagecraft.tile.IRedstoneModeSetting;
public class MessageRedstoneModeUpdate implements IMessage, IMessageHandler<MessageRedstoneModeUpdate, IMessage>
public class MessageRedstoneModeUpdate extends MessageHandlerPlayerToServer<MessageRedstoneModeUpdate> implements IMessage
{
private int x;
private int y;
@@ -43,10 +41,8 @@ public class MessageRedstoneModeUpdate implements IMessage, IMessageHandler<Mess
}
@Override
public IMessage onMessage(MessageRedstoneModeUpdate message, MessageContext context)
public void handle(MessageRedstoneModeUpdate message, EntityPlayerMP player)
{
EntityPlayerMP player = context.getServerHandler().playerEntity;
TileEntity tile = player.worldObj.getTileEntity(new BlockPos(message.x, message.y, message.z));
if (tile instanceof IRedstoneModeSetting)
@@ -55,7 +51,5 @@ public class MessageRedstoneModeUpdate implements IMessage, IMessageHandler<Mess
setting.setRedstoneMode(setting.getRedstoneMode().next());
}
return null;
}
}