more fixes
- grid / crafting grid differ works - cable / sensitive cable differ works - redstoen mode works again
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@@ -84,7 +84,7 @@ public abstract class TileBase extends TileEntity implements IUpdatePlayerListBo
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@Override
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public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState)
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{
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return false;
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return oldState.getBlock() != newState.getBlock();
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}
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public IInventory getDroppedInventory()
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