Fix bug #2592 and update changelog for a0385e2477
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@@ -5,6 +5,8 @@
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- Fixed Wireless Crafting Monitor not closing properly (raoulvdberge)
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- Fixed Wireless Crafting Monitor not closing properly (raoulvdberge)
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- Fixed Controller always using energy, even when disabled with redstone (raoulvdberge)
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- Fixed Controller always using energy, even when disabled with redstone (raoulvdberge)
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- Fixed internal crafting inventory not being returned when Controller is broken (raoulvdberge)
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- Fixed internal crafting inventory not being returned when Controller is broken (raoulvdberge)
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- Fixed bug where autocrafting tasks started on the same tick make the wrong assumption about available items and fluids (Darkere)
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- Fixed bug where the "To craft" amount in the Crafting Preview window is wrong (raoulvdberge)
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- Drastically improved shift clicking performance in Crafting Grid (Darkere)
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- Drastically improved shift clicking performance in Crafting Grid (Darkere)
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- Removed autocrafting engine version from crafting preview screen (raoulvdberge)
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- Removed autocrafting engine version from crafting preview screen (raoulvdberge)
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@@ -256,11 +256,11 @@ public class CraftingTask implements ICraftingTask {
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if (requested.getItem() != null) {
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if (requested.getItem() != null) {
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ItemStack req = requested.getItem().copy();
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ItemStack req = requested.getItem().copy();
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req.setCount(qty);
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req.setCount(qty * qtyPerCraft);
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this.toCraft.add(req);
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this.toCraft.add(req);
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} else {
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} else {
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FluidStack req = requested.getFluid().copy();
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FluidStack req = requested.getFluid().copy();
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req.setAmount(qty);
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req.setAmount(qty * qtyPerCraft);
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this.toCraftFluids.add(req);
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this.toCraftFluids.add(req);
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}
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}
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