Update changelog, make new crafting tasks actually use bucket filling mechanic again

This commit is contained in:
Raoul Van den Berge
2016-09-10 14:01:54 +02:00
parent f3e983b6ca
commit accea0d383
3 changed files with 7 additions and 4 deletions

View File

@@ -5,7 +5,7 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import refinedstorage.api.autocrafting.ICraftingPattern;
import refinedstorage.api.network.INetworkMaster;
import refinedstorage.api.network.NetworkUtils;
import refinedstorage.apiimpl.storage.fluid.FluidUtils;
public class CraftingTaskNormal extends CraftingTask {
public static final String NBT_SATISFIED = "Satisfied";
@@ -37,7 +37,7 @@ public class CraftingTaskNormal extends CraftingTask {
ItemStack input = pattern.getInputs().get(i);
if (!satisfied[i]) {
ItemStack received = NetworkUtils.extractItem(network, input, input.stackSize);
ItemStack received = FluidUtils.extractItemOrIfBucketLookInFluids(network, input, input.stackSize);
if (received != null) {
satisfied[i] = true;

View File

@@ -7,8 +7,8 @@ import net.minecraftforge.items.ItemHandlerHelper;
import refinedstorage.api.autocrafting.ICraftingPattern;
import refinedstorage.api.autocrafting.ICraftingPatternContainer;
import refinedstorage.api.network.INetworkMaster;
import refinedstorage.api.network.NetworkUtils;
import refinedstorage.api.storage.CompareUtils;
import refinedstorage.apiimpl.storage.fluid.FluidUtils;
public class CraftingTaskProcessing extends CraftingTask {
public static final String NBT_SATISFIED = "Satisfied";
@@ -47,7 +47,7 @@ public class CraftingTaskProcessing extends CraftingTask {
ItemStack input = pattern.getInputs().get(i);
if (!satisfied[i]) {
ItemStack received = NetworkUtils.extractItem(network, input, input.stackSize);
ItemStack received = FluidUtils.extractItemOrIfBucketLookInFluids(network, input, input.stackSize);
if (received != null) {
satisfied[i] = true;