1.12.2 backports
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@@ -56,6 +56,10 @@ NOTE: This is an alpha release. Bugs may happen. Remember to take backups.
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### 1.6.16
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- Updated Russian translation (Bytegm)
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- Fixed erroring controller tile entity (ian-rampage)
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- Fixed Inventory Tweaks sorting not respecting locked slots (Landmaster)
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- Fixed OpenComputers driver voiding excess fluids (BlueAgent)
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- Fixed being able to move wireless items in inventory (raoulvdberge, Dabombber)
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### 1.6.15
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- Fixed recipes with more than 1 bucket of fluid not transferring from JEI (Darkere)
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@@ -58,10 +58,24 @@ public abstract class BaseContainer extends Container {
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}
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protected void addPlayerInventory(int xInventory, int yInventory) {
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int id = 0;
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int disabledSlotNumber = getDisabledSlotNumber();
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int id = 9;
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for (int y = 0; y < 3; y++) {
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for (int x = 0; x < 9; x++) {
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if (id == disabledSlotNumber) {
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addSlot(new LegacyDisabledSlot(player.inventory, id, xInventory + x * 18, yInventory + y * 18));
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} else {
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addSlot(new Slot(player.inventory, id, xInventory + x * 18, yInventory + y * 18));
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}
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id++;
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}
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}
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id = 0;
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for (int i = 0; i < 9; i++) {
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int x = xInventory + i * 18;
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int y = yInventory + 4 + (3 * 18);
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@@ -74,18 +88,6 @@ public abstract class BaseContainer extends Container {
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id++;
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}
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for (int y = 0; y < 3; y++) {
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for (int x = 0; x < 9; x++) {
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if (id == disabledSlotNumber) {
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addSlot(new LegacyDisabledSlot(player.inventory, id, xInventory + x * 18, yInventory + y * 18));
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} else {
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addSlot(new Slot(player.inventory, id, xInventory + x * 18, yInventory + y * 18));
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}
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id++;
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}
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}
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}
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public List<FluidFilterSlot> getFluidSlots() {
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