added stuff
- storage proxy block: reads an another inventory into system - right clicking to push 1 item works - when take() returns 0, don't give any item stack to the player - tweaked energy usage
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@@ -2,7 +2,7 @@ package storagecraft.inventory;
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import net.minecraft.entity.player.EntityPlayer;
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import storagecraft.SCItems;
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import storagecraft.inventory.slot.SlotDrive;
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import storagecraft.inventory.slot.SlotItemFilter;
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import storagecraft.tile.TileDrive;
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public class ContainerDrive extends ContainerSC {
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@@ -15,7 +15,7 @@ public class ContainerDrive extends ContainerSC {
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int y = 20;
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for (int i = 0; i < 8; ++i) {
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addSlotToContainer(new SlotDrive(drive, i, x, y, SCItems.STORAGE_CELL, drive));
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addSlotToContainer(new SlotItemFilter(drive, i, x, y, SCItems.STORAGE_CELL));
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if ((i + 1) % 2 == 0) {
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x = 71;
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@@ -1,30 +0,0 @@
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package storagecraft.inventory.slot;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import storagecraft.tile.TileDrive;
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public class SlotDrive extends SlotItemFilter {
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private TileDrive drive;
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public SlotDrive(IInventory inventory, int id, int x, int y, Item item, TileDrive drive) {
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super(inventory, id, x, y, item);
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this.drive = drive;
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}
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@Override
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public boolean isItemValid(ItemStack item) {
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return drive.isConnected() && super.isItemValid(item);
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}
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@Override
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public void onSlotChanged() {
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super.onSlotChanged();
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if (drive.isConnected()) {
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drive.getController().syncStorage();
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}
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}
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}
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