added stuff
- storage proxy block: reads an another inventory into system - right clicking to push 1 item works - when take() returns 0, don't give any item stack to the player - tweaked energy usage
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@@ -17,6 +17,7 @@ import storagecraft.tile.TileCable;
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import storagecraft.tile.TileController;
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import storagecraft.tile.TileDrive;
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import storagecraft.tile.TileGrid;
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import storagecraft.tile.TileStorageProxy;
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public class CommonProxy {
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public void preInit(FMLPreInitializationEvent e) {
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@@ -30,11 +31,13 @@ public class CommonProxy {
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GameRegistry.registerTileEntity(TileCable.class, "cable");
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GameRegistry.registerTileEntity(TileGrid.class, "grid");
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GameRegistry.registerTileEntity(TileDrive.class, "drive");
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GameRegistry.registerTileEntity(TileStorageProxy.class, "storageProxy");
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GameRegistry.registerBlock(SCBlocks.CONTROLLER, "controller");
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GameRegistry.registerBlock(SCBlocks.CABLE, "cable");
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GameRegistry.registerBlock(SCBlocks.GRID, "grid");
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GameRegistry.registerBlock(SCBlocks.DRIVE, "drive");
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GameRegistry.registerBlock(SCBlocks.STORAGE_PROXY, "storageProxy");
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GameRegistry.registerItem(SCItems.STORAGE_CELL, "storageCell");
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}
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