added stuff
- storage proxy block: reads an another inventory into system - right clicking to push 1 item works - when take() returns 0, don't give any item stack to the player - tweaked energy usage
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@@ -26,15 +26,11 @@ public class TileCable extends TileSC {
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return true;
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}
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public List<TileMachine> findMachines(TileController controller) {
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List<TileMachine> machines = new ArrayList<TileMachine>();
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findMachinesInternal(new ArrayList<Vec3>(), machines, controller);
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return machines;
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public void addMachines(List<TileMachine> machines, TileController controller) {
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addMachines(new ArrayList<Vec3>(), machines, controller);
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}
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private void findMachinesInternal(List<Vec3> visited, List<TileMachine> machines, TileController controller) {
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private void addMachines(List<Vec3> visited, List<TileMachine> machines, TileController controller) {
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for (Vec3 visitedBlock : visited) {
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if (visitedBlock.xCoord == xCoord && visitedBlock.yCoord == yCoord && visitedBlock.zCoord == zCoord) {
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return;
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@@ -67,7 +63,7 @@ public class TileCable extends TileSC {
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visited.add(Vec3.createVectorHelper(x, y, z));
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} else if (tile instanceof TileCable) {
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((TileCable) tile).findMachinesInternal(visited, machines, controller);
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((TileCable) tile).addMachines(visited, machines, controller);
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} else if (tile instanceof TileController && (x != controller.xCoord || y != controller.yCoord || z != controller.zCoord)) {
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worldObj.createExplosion(null, x, y, z, 4.5f, true);
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}
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