Fixed issue with autocrafting check outputs instead of inputs for insertion (#2734)
* fixed insertiong not working if output was for different type * changelog
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@@ -106,8 +106,8 @@ public class ProcessingNode extends Node {
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allLocked = false;
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}
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if ((!singleItemSetToReceive.isEmpty() && container.getConnectedInventory() == null) ||
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(!singleFluidSetToReceive.isEmpty() && container.getConnectedFluidInventory() == null)) {
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if ((!singleItemSetToRequire.isEmpty() && container.getConnectedInventory() == null) ||
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(!singleFluidSetToRequire.isEmpty() && container.getConnectedFluidInventory() == null)) {
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if (allMissingMachine) {
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this.state = ProcessingState.MACHINE_NONE;
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}
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