improve cable performance

This commit is contained in:
Raoul Van den Berge
2015-12-09 21:24:46 +01:00
parent d4f1665605
commit b9c91141f7
5 changed files with 20 additions and 23 deletions

View File

@@ -9,12 +9,11 @@ import storagecraft.render.model.CableModel;
import storagecraft.tile.TileCable;
public class BlockCableRenderer extends TileEntitySpecialRenderer {
public static final CableModel CABLE_MODEL = new CableModel();
public static final ResourceLocation CABLE_RESOURCE = new ResourceLocation("storagecraft:textures/blocks/cable.png");
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float scale) {
CableModel model = new CableModel((TileCable) tile);
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y, (float) z);
@@ -23,7 +22,7 @@ public class BlockCableRenderer extends TileEntitySpecialRenderer {
Minecraft.getMinecraft().renderEngine.bindTexture(CABLE_RESOURCE);
model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
CABLE_MODEL.render((TileCable) tile, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}

View File

@@ -2,13 +2,10 @@ package storagecraft.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;
import storagecraft.tile.TileCable;
public class CableModel extends ModelBase {
private TileCable cable;
private ModelRenderer core;
private ModelRenderer up;
private ModelRenderer down;
@@ -17,9 +14,7 @@ public class CableModel extends ModelBase {
private ModelRenderer south;
private ModelRenderer west;
public CableModel(TileCable cable) {
this.cable = cable;
public CableModel() {
core = new ModelRenderer(this, 0, 0);
core.addBox(6F, 6F, 6F, 4, 4, 4);
core.setTextureSize(16, 16);
@@ -49,8 +44,7 @@ public class CableModel extends ModelBase {
west.setTextureSize(16, 16);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
public void render(TileCable cable, float f, float f1, float f2, float f3, float f4, float f5) {
core.render(f5);
if (cable != null) {