machines are now connected to the controller

This commit is contained in:
Raoul Van den Berge
2015-12-08 20:14:19 +01:00
parent 7e5bd57963
commit bd129418e7
8 changed files with 147 additions and 9 deletions

View File

@@ -5,21 +5,24 @@ import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import static storagecraft.SC.NETWORK;
import storagecraft.SC;
import storagecraft.SCBlocks;
import storagecraft.network.MessageTileUpdate;
import storagecraft.tile.TileCable;
import storagecraft.tile.TileController;
import storagecraft.tile.TileGrid;
public class CommonProxy {
public void preInit(FMLPreInitializationEvent e) {
NETWORK.registerMessage(MessageTileUpdate.class, MessageTileUpdate.class, 0, Side.CLIENT);
SC.NETWORK.registerMessage(MessageTileUpdate.class, MessageTileUpdate.class, 0, Side.CLIENT);
GameRegistry.registerTileEntity(TileController.class, "controller");
GameRegistry.registerTileEntity(TileCable.class, "cable");
GameRegistry.registerTileEntity(TileGrid.class, "grid");
GameRegistry.registerBlock(SCBlocks.CONTROLLER, "controller");
GameRegistry.registerBlock(SCBlocks.CABLE, "cable");
GameRegistry.registerBlock(SCBlocks.GRID, "grid");
}
public void init(FMLInitializationEvent e) {