Fixed Fluid Interface voiding bucket when shift clicking to out slot
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@@ -1,7 +1,7 @@
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# Refined Storage Changelog
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### 1.0
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**NOTE:** Due to the new crafting system, all Crafting Patterns made before 1.x have to be re-made.
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**NOTE:** Due to the new crafting system, all Crafting Patterns made before 1.0 have to be re-made.
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- Implemented multithreaded autocrafting (raoulvdberge)
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- Processing patterns now hold their items back for pushing until all the required items are gathered from the system (raoulvdberge)
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@@ -11,9 +11,10 @@
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- Interface now supports Crafting Upgrade (raoulvdberge)
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- When shift clicking a recipe in the Crafting Grid, the player inventory is now leveraged as well (raoulvdberge)
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- Fixed machines breaking on long distances (raoulvdberge)
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- Fixed controller rebuilding network graph on energy change (raoulvdberge)
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- Fixed Controller rebuilding network graph on energy change (raoulvdberge)
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- Fixed fluids not caring about NBT tags (raoulvdberge)
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- Fixed fluids that have less than 1 bucket stored render only partly in Fluid Grid (raoulvdberge)
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- Fixed Fluid Interface voiding bucket when shift clicking to out slot (raoulvdberge)
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### 0.9.4
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- Little fixes in German translation (ThexXTURBOXx)
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@@ -16,7 +16,6 @@ public class ContainerFluidInterface extends ContainerBase {
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}
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addSlotToContainer(new SlotItemHandler(fluidInterface.getIn(), 0, 44, 32));
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// @TODO: Fix shift click bug void
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addSlotToContainer(new SlotSpecimenFluid(!fluidInterface.getWorld().isRemote, fluidInterface.getOut(), 0, 116, 32));
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addPlayerInventory(8, 122);
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@@ -35,8 +34,8 @@ public class ContainerFluidInterface extends ContainerBase {
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if (!mergeItemStack(stack, 4 + 2, inventorySlots.size(), false)) {
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return null;
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}
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} else if (!mergeItemStack(stack, 0, 4 + 2, false)) {
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return null;
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} else if (!mergeItemStack(stack, 0, 4 + 1, false)) {
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return mergeItemStackToSpecimen(stack, 5, 6);
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}
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if (stack.stackSize == 0) {
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