Fix too much machines being added to machine list
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@@ -111,7 +111,6 @@ public class TileController extends TileBase implements IEnergyReceiver, ISynchr
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super.update();
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if (!worldObj.isRemote) {
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// Prevent cache from re-adding the block
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for (TileMachine machine : machinesToAdd) {
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if (!machines.contains(machine)) {
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machines.add(machine);
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