draw item overlay scaled
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@@ -161,13 +161,35 @@ public abstract class GuiBase extends GuiContainer {
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itemRender.renderItemIntoGUI(stack, x, y);
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if (withOverlay) {
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itemRender.renderItemOverlayIntoGUI(font, stack, x, y, message);
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}
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renderSlotOverlay(stack, message,x,y);
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}
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zLevel = 0.0F;
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itemRender.zLevel = 0.0F;
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}
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private void renderSlotOverlay(ItemStack stack, String text, int x, int y) {
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if (text != null) {
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y, 1);
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GL11.glScalef(0.5f, 0.5f, 1);
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int stringWidth = fontRendererObj.getStringWidth(text);
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GlStateManager.disableLighting();
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GlStateManager.disableRescaleNormal();
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GlStateManager.depthMask(false);
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 771);
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GlStateManager.disableDepth();
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fontRendererObj.drawString(text, 30-stringWidth, 22, 16777215);
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GlStateManager.enableDepth();
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GlStateManager.enableTexture2D();
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GlStateManager.depthMask(true);
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GlStateManager.enableLighting();
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GlStateManager.disableBlend();
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GlStateManager.popMatrix();
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}
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}
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public void drawString(int x, int y, String message) {
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drawString(x, y, message, 4210752);
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}
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